Jessica: Hush you, we’re not supposed to be in this review! From humble beginnings…Įach player begins with a few basic tiles that determine starting Popularity and Funding, a few million dollars, and a secret objective worth bonus points and the end of the game. And you know how I am about organization. Rob: Okay, but what about the box? It’s like three times the size it needs to be and there’s no handy insert to help with organization. Rob: There’s just so many of them! I mean seriously, this game comes with a rather absurd amount of coin tokens.ĭiana: Well, urban planning is expensive. Rob: I do think it’s kind of weird that they bothered to include a board section just for the coins, though. And I suppose it does look pretty interesting once you really start to expand your little corner of the city. I mean it’s not like it needs to have intricate illustrations or anything. It’s more… utilitarian.ĭiana: I’d call it more handsome in it’s simple design kind of like clean lines in architecture. Rob: I like the theme and all, but Suburbia’s not a particularly pretty game. And once the construction dust settles, everybody tallies up their points and sees who’s come out on top! Some structures will boost your income, others may reduce your popularity, but most of them will play off of each other in some manner – which means that simply buying up whatever looks pretty won’t cut it. Is it weird that I kind of expect there to be a Delorean hiding behind that billboard?Įveryone in Suburbia plays the part of a city planner trying to out-city the competition. It’s a bit thinky, but that’s just the way we like our games about turning meager suburbs into sprawling cityscapes. It’s a tile-laying city building game for one to four players, from designer Ted Alspach and publisher Bezier Games. Today, we here at Gameosity are going to try our hands at a little urban planning with Suburbia.
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